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Epsxe chrono cross custom shaders
Epsxe chrono cross custom shaders










epsxe chrono cross custom shaders
  1. Epsxe chrono cross custom shaders driver#
  2. Epsxe chrono cross custom shaders software#
  3. Epsxe chrono cross custom shaders Pc#
  4. Epsxe chrono cross custom shaders ps3#
  5. Epsxe chrono cross custom shaders tv#

Personally I have not messed with it because as I stated in the epsxe 2.0 thread I can't stand the 3D games of the 32-bit era so all I play on the PS1 is 2D based are most definitely a personal taste / preference thing, that's why there's so many different shader options in Retroarch and finding that exact one you like can be so problematic. As for a shader that works well with both have you seen this thread over at the Retroarch forums ? It seems Hyllian is working on a shader setup to handle just this scenario you are talking about.

Epsxe chrono cross custom shaders software#

Just be aware that it is software driven and not hardware so it can be demanding, my AMD 8350 4.0GHz can handle the 2x but not the 4x or 8x with all shaders off. After calibration the modified Hyllian-Glow shader looked way latest Mednafen_PSX core for Retroarch now has 2x, 4x and 8x internal resolution settings in the core options. Bad calibration can totally wreck the way a shader is supposed to look.

Epsxe chrono cross custom shaders tv#

I went through the calibration on my TV and it made a fairly significant difference in how my games looked on it. The other important factor in shaders and how they look is the calibration of the display. I also agree with you on the proper mathematical upscale, that's why I set integer scale to on in retroarch (these screenshots were taken with it off though). As for the scanlines, the reason I love the scanlines is because it just breaks up the harsh edges that just straight scaling brings without doing any of the smoothing stuff I don't like.

Epsxe chrono cross custom shaders driver#

Thats why the first screenshot I posted isn't my daily driver shader but as far as a shader that does do some rounding it actually isn't terrible. I agree with you on the rounded pixel shaders, they just aren't my cup of tea. You are best using internal resolution scaling for those types of games. Yeah these pixel / scanline based shaders do not work on 3D games at all. CRT-Royale, If I can get the scanlines to go away might be a good choice for early 3D. I also do know about scanlines and how some consoles / games account for them and utilize them, but i'd rather a sharp image than one with scanlines. I get the want and need for scanlines much much more than I do rounded pixels though. I hate any shader that makes pixels rounded, so XBR, HQ etc shaders, and I am not a stickler for scanlines. I need to mess around with shaders a bit more though.

epsxe chrono cross custom shaders

Tests show it's not perfect, but it is a lot cheaper and way way more modern.

Epsxe chrono cross custom shaders ps3#

my PS1 games on my PS3 are the easiest equivalent I can get. I would love an HDMI or RGB modded N64 ran through a Framemeister. RGB equivalence shaders, (so the PVM-like shader) might do the job but "RGB" quality doesn't shine through as much in 3D. Short of that, the Pixellate Shader in RA works really well, but not so well for 3D. PVM's and RGB modded consoles are a dream of mine. Yea, a while back I started getting obsessive about how my 2D games look, I love pixel art. We actually were just talking about this in a thread where a user couldn't get them to work. My poor laptop slows to about 15-20 fps with this preset

Epsxe chrono cross custom shaders Pc#

This is my preferred shader to use on my main gaming PC and it is not performance friendly at all. This is a heavily modified CRT-Royale which is supposed to mimic a PVM. This shader is extremely performance friendly. This a modified CRT-Hyllian-Glow which I use on my lower end laptop outputting to my TV. This is not my daily driver shader but I do like the way it looks. This is a modified CRT-Lottes shader with a 4xBR layer and tweaked a little.

epsxe chrono cross custom shaders

Also the PVM vs the Hyllian-Glow look very similar but the performace difference is drastically different. For example the PVM lookalike shader at the bottom looks amazingly good on my 22" monitor which just an average run of the mill Samsung but on my 42" Samsung TV it looks absolutely atrocious.

epsxe chrono cross custom shaders

It's crazy how different shaders look on different displays, the differences can be quite drastic. None of these shaders I use are stock default of the built in presets but are instead modified based on reading through the Retroarch and Shmups forums. Doing a quick search I couldn't find any threads on the shaders people here use so I thought I would start one up with a couple of screens of the ones I like and use.












Epsxe chrono cross custom shaders